<> The game is broken into six different levels where the instructor yells out different commands, and everyone needs to process these and complete them to the best of their abilities. This is our number one go-to icebreaker connection starter game. In addition to the variety of music streams we have, we’re proud to offer features like the one you’re reading right now. 1 listener request for our new stream, Performances from Aspen Music Festival and School. To see the video instructions and download the game PDF, you’ll need to sign up for a FREE membership. %PDF-1.7 Contact Katie Condon, music education specialist. �;�� սB7h�����g�b&�?��q�ܖ����Y��X��0W��Sk/M�Y��4������$��E���#��>d!��� ASY�@����3 (��:�k�z��O�D�Fx�R�#3�YL�8�X_�� This is our number one go-to icebreaker connection starter game. The same applies with 'jump' and 'clap.' %���� Did you know that steady beats can be split up into smaller beats, or they can be held longer to make bigger beats? Music has a steady beat -- a heartbeat that pulses underneath. Begin to swap the tasks around to stop becomes go and go becomes stop etc… This means the students have to concentrate and focus on what they’re doing. 3. Give 15 minutes of classical music every day. Level one is obesely quite easy whereas level six is quite hard. The game is straightforward to play, as there are no winners or losers and lots of smiles and laughter on everyone’s faces. LAY ... HARD: A Use Round 3 and add different movements into the series of commands. clap-clap clap-clap clap-clap clap-clap. View all of our daily Classical Kids Music Lessons. 7. Later, when the teacher announces the meanings of prompts are switched, students must remember the new meaning for each prompt and the corresponding action. • Use WALK and STOP instead of UP and DOWN to increase movement. �PZR%W���?�1 *�{���R�4��J��=�Pd����m��{���=��j�),w3�;��P\�D��म�Nv,u�_�ƨZG}~�@���)Jo���g�1d���xG�B�[h� P~��6�E�W����'=�"M�d���6�Mh��mLS�tD�'������*E�cy_��y�=g��A �"�À@pk>�ȏq:�r��9�-@e��[� �� '~8P#�~����\���!����mc��lƶKUcb�����j�����:�!M�F���]�3�G��`�W�@�;�~�.r��Ymb������^ƥ��?�E{���s;��D��bu̞mw���̔ld��o����XW�#��q�l���~������)z�;0�3H�i,�b�D�dn���7�B��R��3� ���z䕿\rLq�b"cn�?�Z���c� ��q��(�{�Lě�I� 51S�[��u=B�cQ����[kd.1�ګr������W�?�G(R�sI�/kd��#)2(֡�)�{l�ס��{�{pU������?1�{�д+2 �Nɡ`�-���4���fd=�>�U����^�T뻪���;�,�����!��]�D9f�+�Թ8�����Ͷv���3K�F*�Y"�g ��L�q���9���p�a�NɡX�[�_�-�>�$�~濏��x�4�Lab���k��}C]� =�% ���\U���谌��iY��!QaPi�����pCOa��HO�>=�s�������Lg=1ّy JO��C�S��oO�#?n�/}�忼�����-����/�b{�xX$MT(�4a�G{X��I�"����'&Z��.R�H> �ݒ��G��߭7�����ƻq. CLAP CLAP CLAP CLAP. This is our number one go-to icebreaker connection starter game. Click here to sign up now! When you say 'go', they start walking etc. 2. When we listen to music, we often tap our foot or bob our head or dance a little bit to the steady beat. Listen to some favorite music and see if you can find the steady beat and some divisions of that beat. Need ideas for easy and fun at-home music learning? 2 0 obj CLAP CLAP CLAP CLAP Please help others by rating this game and leave a comment below outlining how it went for you, and any suggestions for improvement. Stop and Go and Jump is a physical and mental warm-up that involves listening and body awareness. Word Bomb and Shield exercise Choose one person in the space who will represent your word bomb. Try this experiment. Ages: Seven - twelve, Thirteen and above, Three - six. It begins with simple prompts that students respond to as they move through an open space. Clap – everyone clasps Floor – everyone touches the floor Sky – everyone reaches for the sky Jump – everyone jumps Stop and go – an obvious instruction. In a piece of music, these beats are all pulsing underneath at the same time. It is the perfect game to use at the start of any class, session or keynote. Here's our daily Classical Kids Music Lesson. 4. Then, try cutting that beat in half be doubling the claps: Now try making the steady beats bigger by making them longer: CLAP-----------(HOLD) CLAP------------(HOLD). endobj endobj Walk, Stop, Name, Clap, Jump, Dance. 1 0 obj This free service is paid for by your donations. Then, try cutting that beat in half be doubling the claps: clap-clap clap-clap clap-clap clap-clap. This game can be played with as little as four people right up to one thousand people, and it does not require any equipment which makes it very easy to set up. 6. 1. N�h�M��~"����z8�t�O���z��#�ˈ�4QZr�r��-2!�c���t�>�:�>����!��-�>�6���o��h����Cg8�B4v��r��_4�MF���:)� R�y��iF���&�iJe�:�˱��gb4����k�lI���?>.�dq�;��ޝj+T����S��(�`��� Have a question or suggestion? Favorites: Celebrating Beethoven's 250th with an LVB marathon! Here is a song with a very strong steady beat. The game is straightforward to play, as there are no winners or losers and lots of smiles and laughter on everyone’s faces Game type: Building relationships, Free, Team building, Wellbeing. Then swap instructions over so 'go' now means 'stop' and 'stop' means 'go.' stream When you say 'stop' they stop walking. It's like an orchestra, without the strings, No. Help us continue to give you what you love by making a gift today, in support of YourClassical. Thank you for choosing YourClassical as your go-to for your classical music. Stop, go, jump, clap warm up Very simple warm up. Pick a motion that has a sound with it -- let's try 'clap.'. More: View all of our daily Classical Kids Music Lessons. CLAP-----------(HOLD) CLAP------------(HOLD) © 2020 Minnesota Public Radio. Beats fit inside each other, sort of like Russian nesting dolls. <> Help us today! Level oneWhen you say walk players walkWhen you say stop players stop, Level two(You flip the first round instructions around)When you say walk it means stopWhen you say stop it means to walk, Level threeWhen you say clap players need to clap their hands onceWhen you say name players need to say their name once out loudWhen you say walk it means stopWhen you say stop it means to walk, Level fourWhen you say clap players need to say their name onceWhen you say name players need to clap their hands onceWhen you say walk it means stopWhen you say stop it means to walk, Level fiveWhen you say jump players need to jumpWhen you say dance players need to danceWhen you say clap players need to say their name onceWhen you say name players need to clap their hands onceWhen you say walk it means stopWhen you say stop it means to walk, Level sixWhen you say jump players need to danceWhen you say dance players need to jumpWhen you say clap players need to say their name onceWhen you say name players need to clap their hands onceWhen you say walk it means stopWhen you say stop it means to walk. x��[mo�8�n����Ņ�D ($ަ��������8v�kb{m%�쯿R�dG/�C&\�4�Dr�>g�$��O���_���D� ��yJ>}�R�n70r7航D�UD*IQ1�\��b8X�4�/�L �5Ċ��"�$ьDD�� Game length: 0 - 5 minutes. Listen to it and shake, jump, clap, or stomp along with the steady beat. August 23, 2019 This was one of the training activities I facilitated, as a trainer of the Institute for Integrality, Inc., for the leaders of NU. Your contribution powers the wonder of classical music. It helps musicians to be able to feel all the divisions of the beat when they play. 3 0 obj Listen to "Jump in the Line" again and try each kind of steady beat -- the first one, the smaller one, then the big one. Premier orchestras from around the globe. endobj They can be stacked on top of each other. All rights reserved. Radio stream is a co-production of Minnesota Public Radio and PRI. Now try making the steady beats bigger by making them longer: CLAP-----(HOLD) CLAP-----(HOLD) 6. HYEW-guh: Danish for a quality of coziness and contentment. In a piece of music, these beats are all pulsing underneath at the same time. 4 0 obj <>/Font<>/ProcSet[/PDF/Text/ImageB/ImageC/ImageI] >>/MediaBox[ 0 0 595.32 841.92] /Contents 4 0 R/Group<>/Tabs/S/StructParents 0>> <>/Metadata 174 0 R/ViewerPreferences 175 0 R>> The game is straightforward to play, as there are no winners or losers and lots of smiles and laughter on everyone’s faces. ��A���O���(�VO�� z� ׃���҄�xq*����]�q,�i똿n�

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