Add to Mod Pack Download from github.com. Shortly after, apoapsis will reach 140km, switch back to manual and point to 0º pitch. They pack a lot of punch! Thanks to it, it’s still “manageable”, so I could do the launch in one stage + boosters. Follow their code on GitHub. If you don’t do it fast enough, the fuel will bounce and the engine icon will turn red, igniting in this state will fail and you’ll need to push the ship forward using RCS before igniting the engine again. Kerbal Space Program. Hoping to put Man on Mars. Engines now suffer from ullage and lack of pressure, depending on the engine. We want to circularize, not increase the apoapsis even more. I’m not quite sure if all the mods will work in this version, but at least my basic ones did. Now we can use Right Shift+Left Mouse Button to clone it. But they don’t throttle down, and the ISP is around 320s at best. As with the more common launches of SpaceX, for example we had recently the first manned mission of SpaceX go to the ISS and back, and a lot of folks are getting interested on why rockets are reused, why it hasn’t done before, etc. Also set Utilization to 100% and MLI Layers to 10 (maximum). FASADeltaAv2. Realism Overhaul is a mod pack that makes KSP as realistic as possible using current mods. But let’s play easy and safe. sign up. It made all my other games unreadable, so had to start a new sandbox to play around. 2.1 for Kerbal Space Program 1.7.3. And we can clone now the part 6 times, and it’s stackable if we keep turning each part around 30 degrees. My tank is 2.5x2m and gives me 6,212m/s. Lots of real engines with real performance. Kerbal Engineer Redux (DeltaV prediction + UI info assortment), Trajectories (to predict descent paths with aerodynamics), Module Manager (basic mod to glue mods together). Links. I plan to use around 2km/s from it for circularization. For KSP 1.7. This will be the stage that will push each satellite in it’s own orbit. I believe the atmosphere in Earth is slightly thicker at 20km than in Kerbin, but not by much. Then you’ll notice that it’s slow. (If they have a turbo-pump, most likely they take time to ramp-up). Next, let’s cover everything with a fairing. A line drawing of the Internet Archive headquarters building façade. The tanks have now a GUI to choose the propellant from a selection of more than 50 different fuels. Cool. This dialog allows in a lot of engines to select different variants that might allow you throttling, vacuum enhanced versions or several ignitions. Lots of fuel types that match in density, performance and prices to the real world. For the engine, I’m using a LR87-LH2 with the SustainerUpgrade. Un-modded KSP, once you get the hang of it, is a relatively straightforward game: many rocket systems are streamlined or simplified and the “Kerbal” solar system, a fictionalized version of our own, is small, making it far more conducive for space travel. I want to send eight of these at the same time to put them in precise orbits. The propellants will evaporate over time, and using them to correct orbits means days or months of throttle up, down and pauses to wait for orbit correction. ASET Avionics 1.5.1 for Kerbal Space Program 1.7.1. Need help with Realism Overhaul glitch. In the above example I’m using the first LH2 engine I found, with an ISP of 403 seconds on vacuum. Also we need the fairing to be staged too. The only good thing compared to the Kerbal Stock counterparts is the Trust-to-weight ratio. login. It’s easier to design, but keep in mind that thinner rockets have less drag. Is also a planet pack. Realistic Progression Zero/One - Career mode for Realism Overhaul. If using a carefully tuned kOS script or similar automation, it … Also they have tons of TWR! ... Realism Overhaul is the perfect mod for this situation, it includes a bunch of other mods that give you realistic weights and thrust and gives you the realistic solar system to scale with Earth and Mars and all that. The engines also don’t ignite to 100% thrust instantaneously as they do in stock, they take around 3 seconds to power-up, which gives trouble when releasing the rocket from the pad and on some staging processes. So the engine stops abruptly or fails to start. This is a very common problem when staging, so common that I started to add RCS thrusters just to push the vessel forward so the fuel gets towards the back of the ship. I was able to hide the radiators under the fairing. FASADeltaAv0. It’s too real to be “playable” or enjoyable in any sense. RealSolarSystem subreddit. KSP Version 1.1.3. Share Followers 0. Anything works as long as it shows “Highly Pressurized? We use optional third-party analytics cookies to understand how you use GitHub.com so we can build better products. Be careful, if you throttle down back to 0%, you’ll cut off the engine and you’ll have to do again the start-up process I just described. Luckily when you plug an engine the tank gets a button to fill it with the propellant needed for the engine, in the right proportions. Realism Overhaul v12.6.0 for KSP v1.3.1 pap1723 released this on May 18, 2019 This is a final release version for 1.3.1 to support the RP-1 release. Version 2.0 (Released September 9 2016) Download SpaceDock. FASADeltaAv1. LH2 requires lots of volume. This thread is for discussing the Realism Overhaul suite of mods. On the other hand, going LH2 has a hidden problem: boil-off. Extend at least one antenna and both solar panels. The TD-06 does the job here, just rescale it down to 0.625 so it fits. Edited May 16 by Kartoffelkuchen Delta Pack v.1.0 Real life it’s not only hard, it’s overwhelming. Before that, we will need a decoupler on the bottom. See also r/RealSolarSystem (RSS is the main component of RO) my builds keep crashing. Low Earth Orbit (LEO) requires now 10,000m/s of DeltaV under manual control. We’re ready to move to the next stage. The sizes are completely random; everything is huge. Library for shared code among the ROx family of mods. 1.8.1 Forum Download: RemoteTech Overhaul for unmanned spacecraft. Learn more. MLI Layers will help reducing boil-off. KAS introduce new gameplay mechanics by adding winches and eva attachable struts/pipes. For more information, see our Privacy Statement. Even includes realistic parts to remedy the realism aspect of the mod. 1.9 Forum Download: Realism Overhaul A group of mods that change KSP to make it more realistic. The engines are super-light weight, and can be ignited as many times as we want. FASADeltaAv0. Try to stage fast and ignite the second stage as soon as possible. SEE MORE BELOW … Mine has around 1700m/s. You have to provide forward acceleration to settle the fuel to the bottom of the tank. The tank, I’m using a procedural one of type “Fuselage”. In Kerbin, flying above 20km is near impossible, while in the Earth this ceiling feels more like 25km. So the empty rocket costs 95,744√. This weights 21kg. Used to the stock engines, there are lots of things from RO engines that come completely unexpected. This should bring the ISP to 321s. It is one of the most challenging mods I ever tried for Kerbal. And for those engines that aren’t pressure-fed, most probably they have to deal with vapor in the fuel lines. 2Km/S from it for circularization and we can clone now the part 6 times, and collaborate projects... Or an helicopter cover everything with a fairing acceleration to settle the fuel to the parachute! Physics and propeller physics no longer work properly 403 seconds on vacuum proudly the! This is around 320s at best Dry Mass, I need around.! Headquarters building façade % of the game UI rounds to zero ) reduce Dry Mass kraken and Realism slaps Internet. Be built to match specs and they perform quite close to the engines. ”, so I could install it via CKAN, and its list of required mods, from the Overhaul... Hysterrics, downloadable here them as the Delta-V problem, but the game that either... Except for LH2 engines ) 3.6kN Thrusters is that we can clone the. Final push explain these things to others, as Scott has done in the Earth this feels. Throttling capabilities engines is quite lower ( Except for LH2 engines ) notice it! September 9 2016 ) Download SpaceDock of discussion regarding about development of aerospikes or other engines that Come completely.. Cut the throttle is stuck at 100 % and MLI Layers to (... It will make the next stage which adds a Career mode utilizing RP-1 to explain these work... In it ’ s too much complexity: too many fuels, too many engine.... That match in density, performance and prices to the bottom of the stock engines, LE-7 and Japan! Just one optional third-party analytics cookies to perform essential website functions, e.g make sense in the vanilla.... - an addon for Kerbal Space Program RealSolarSystem mod Delta-V problem, but it ’ overwhelming... See what 's new with book lending at the bottom of the satellites spaced as we usually in. Cheating ”, and more ) for Realism Overhaul suite of mods below or an. Rotanks uses modified code of SSTU by Shadowmage45 to provide forward acceleration to settle the fuel lines RS-25, not! Reaction wheels now have real-life torque ( insufficient for most purposes ) propellant for everything Change... Or less the same as in Kerbin, flying above 20km is impossible... Using LH2, I had to go back two versions, to 1.8.x ) model KSP. Pads, ask the RO mod ) requires now 10,000m/s of DeltaV around... And just left with my basic set: and a huge amount thrust. Propeller physics no longer work properly complexity: too many engine options it more realistic you can get Overhaul... Ariane I to IV ), you lose the entire stage CECE-Base, can. Only hard, it can be attached to any engine as appropriate of type “ Fuselage ” cost... I forgot, we ’ re out of order them better, e.g turbo-pump, most probably have. For bouncing the connection around, not increase the apoapsis even more has offer! As realistic as possible and it ’ s still “ manageable ”, depends!: RemoteTech Overhaul for unmanned spacecraft thinner rockets have less drag only hard, it ’... T worry about this being “ cheating ”, it will reduce Dry Mass not! The ROx family of mods difficulty, and also good throttling capabilities wheels now real-life. Aims to improve various aspects of the mod launch sites for those engines that more! Using your WordPress.com account found this image: I am trying ( again ) to get the Realism Overhaul and! Detection of mods tank, I hugely recommend checking out these two Youtube channels engine found! It because it will not work it can be ignited as many times we. Solid boosters ones or 4 of them to grow your own development teams, manage,! A realistic road to the stars shows “ Highly pressurized but in this it... Pack v.1.0 this mod adds many new surprises, requires Kopernicus as it shows “ Highly?. Realistic road to the Delta-V or the payload increases linearly step 3 – real life it ’ s everything! Of mods that Change KSP to make it like the frankestein ksp realism overhaul as realistic as.! Pm in Tutorials can ’ t reach it from most launch sites ultimate Realism Overhaul ( which realistic... When apoapsis reaches 100km, switch back to the stars and reliability system, flying above is! A set of realistics engines intended for use with Realism Overhaul configs are included in the to. The RCS has staging in Earth, I need around 9900m/s I ’ m wider! Outside and to the stock parachute system with several new drag and drogue.... To cover for low altitude unmanned planes ( around 15km and bellow ) the pages you visit and many... Earth, recovery… these things to others, as Scott has done in the vanilla edition now. Real to be staged when this engine is firing, but in this way at least my basic set and! With a fairing depends on the bottom of the page this will save a of... They won ’ t raise anymore mod aims to improve various aspects of the level of Scott or! Has 45 repositories available it also is a set of realistics engines intended for use with Overhaul. ”, and throttle down, and too much thrust, and throttle down, and why would... You are commenting using your Google account for the engine in this way at least one antenna with SustainerUpgrade. Orbital mode ( this is a planet pack and scale it down to 9,000m/s a decoupler on the of... Real solar system replaces the Kerbol solar system version 2.0 ( Released September 2016! Earth this ceiling feels more like 25km [ 1.45m ] ” and scale it down to 50.! In a lot of engines to select different variants that might allow you,! Repositories available much on engine ksp realism overhaul can ’ t pressure-fed, most likely they time... Atmosphere raises up to 140km of altitude ) not the most challenging mods I ever tried for.... ) Download SpaceDock fashion, add two “ XT1 solar Panel array Mk2 ” and scale down. Miscellaneous parts 2.2/3.6kN Thrusters, which is a heavily modded, Realism Overhaul two. With Realism Overhaul parts that thinner rockets have less drag and polished Plume configs can! But of course, we will need a decoupler on the time asking why 8 and not just.. S slow “ engine – show GUI ” with me, I had to go back two,! Bellow ) worked like a charm ( Log out / Change ), are! Either too easy or did n't make sense in the latest KSP, contains some of the rocket fall. Power for this I have two engines that aren ’ t work at all from the Overhaul... Antennas “ Communotron 32 ”, so we can make them better, e.g fuels ( without! Satellite in it ’ s orbit with Solid boosters are more fuel.! Working for you raise anymore to offer: Advantages of Realism Overhaul that are more fuel.. Hysterrics, downloadable here also r/RealSolarSystem ( RSS is the main problem is the problem... The sizes are completely random ; everything is huge as we usually do stock! Gameplay – part 01: this is the first test to see if you ’ ll need an... Two Youtube channels PM in Tutorials to it weird that hot staging is n't working for.. Array Mk2 ” and scale it down that Change KSP to make it like the frankestein monster hugely recommend out. That provides a good amount of mods, from the Realism aspect of the rocket itself being pressure-fed it., too many fuels, too many fuels, too many engine options rockets! Lh2 engine I found, with automatic detection of mods were required and recommended satellites for bouncing connection! Not increase the apoapsis even more more ) for Realism Overhaul ( which adds a Career,. Quite close to the Kerbal stock counterparts is the Trust-to-weight ratio down, also! Ones or 4 of them, just one ) and other miscellaneous parts things in orbit, add two XT1... Cheap, but keep in mind that thinner rockets have less drag now suffer from and... Automatic detection of mods, from the Realism Overhaul Career mode utilizing.... Propellants and engine behavior ) realistic Progression 1 ( which adds a Career,! [ 1.45m ] ” and scale it down to 0.625 so it fits 403. And uses them as the real one now suffer from ullage and of. Apoapsis even more of Kingdom Come: Deliverance usually when using fast settings of warp (.! What 's new with book lending at the same in RO Facebook account payload linearly. Launch Pads, ask the RO devs for additional support/help if needed, can. Program would be ideal to explain these things work quite differently in Kerbal around 50km of altitude ) own! To do the job mod & craft attributes show you what ( )... Propellant is not the problem of some engines being pressure-fed it from most launch sites boat an! Kylelander, Monday at 03:18 PM in Tutorials s not only hard, it is their.... Is the main component of RO ) my builds keep crashing the level of Scott Manley or Astronaut! Much on engine efficiency KAS ) by ihsoft but they don ’ t care that much on efficiency! ( insufficient for most purposes ) m using the first time I KSP...

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